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81
Done some rethinking about service virtual machines, and my framework conceptualization slowly fits into a shape decent enough for implementing: https://svm-suite.github.io/
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General Project Discussion / Re: Project Acuitas
« Last post by WriterOfMinds on April 30, 2024, 05:36:37 pm »
This past month, I started adding proper support for "issue trees," a feature whose absence has pained me as I've worked on the Narrative and Game Engines. Problems and goals seem to naturally exist in a hierarchy: any problem spawns a plan for solving it, which can contain new tasks or subproblems that require their own solutions, and so on until one reaches atomic actions that can be performed without issue. The Narrative understanding code already included some procedures for inferring extra issues from those explicitly stated in a story. But after they were created, no connection was maintained between parent and child issues.

So my work included adding the proper tree relationships, plus some code that would enforce the recursive cascade of issue deactivation when a problem is solved or a goal realized, and testing to be sure this worked correctly in Narrative and didn't break anything in the Game Engine.

I have also been pushing hard to get that previously-mentioned knowledge representation refactoring finished. I got to the point of bringing the reformatted semantic database online and moving a lot of changes into the live code - but I did not quite get it finished, so if the Acuitas codebase were a business, it would have "pardon our dust" signs everywhere. He can at least read stories without crashing, and get through a rudimentary "Hello, my name is ..." conversation, but there are a lot of bugs for me to clean up yet. I'm planning to revise the Conversation area soon anyway, though, so maybe it's okay?

More on the blog: https://writerofminds.blogspot.com/2024/04/acuitas-diary-71-april-2024.html
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Video / Re: The Action Lab - I Broke ChatGPT With This Paradox
« Last post by ivan.moony on April 28, 2024, 01:54:59 pm »
The problem with NNs is that they don't distinguish lies from the truth. They just learn all the input->output pairs without critical opinion, possibly with some good generalization magic.

To detect lies, one approach may be to build a symbolic model of the stories told. Feeding statements one by one, we can detect if the new statement is in contradiction to already accepted statements. Of course, there can be any combination of statements that may hold the truth, but the combination should be mutually non-contradicting (in the sense of theorem proving).

When the contradicting statement is detected, another problem may be in deciding whether to keep the current theory and to reject the new statement, or to start building a new theory based on the new statement.

So, I believe that's a missing piece required to build an AGI: a non-contradicting model of the world.
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Video / Re: Garbage - The World Is Not Enough
« Last post by frankinstien on April 28, 2024, 08:40:54 am »
The head reminds me of Realbotix's Harmony and their...ah, series of companion bots... ;D
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Video / The Action Lab - I Broke ChatGPT With This Paradox
« Last post by Freddy on April 26, 2024, 12:27:28 pm »
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General Chat / Re: Death in complex organisms is deliberate
« Last post by DaltonG on April 06, 2024, 09:40:39 pm »
Early on in my pursuit of understanding the brains architecture and how one would go about emulating the brain in a computer, I kept running across statements to the effect that it was impossible - just too complex. So, having taken a course in embryology, I wondered if it might be possible to construct a brain by growing it and following the developmental stages. This led me to recognizing the decreasing potency of cells as they were reproduced and became more and more specialized. Something had to be controlling the production of specialized cell types at various stages. My imagination conjured up a method by which a template molecule crawled up the DNA helix opening the strands so that tRNA could transcribe stretches designed to produce the necessary structural proteins. This process would continue from the moment the template molecule encountered a start codon until a matching section hit the stop codon, then the cell would separate into two daughter cells. The mitotic process is known to shorten the telomeres with each cell division, thereby establishing a new starting point for the template molecule for the next cycle. The process moves the cell ever closer to becoming a specialized cell and would also control the population size of the particular cell type by virtue of the template molecules length.

Now comes an explanation for why the cells retain junk DNA. I don't know if this is true, but the junk DNA could be a logical means of establishing a counter mechanism. If genes were separated by stretches of junk DNA, they could correspond to how much protein should be produced during the cycle of reproduction. If this were true, then aging and death could be a byproduct of the mechanism for development and growth - telomeres get shorter and shorter until the cell can no longer reproduce. The cell, then, breaks down from natural ware and tear. The addition of more junk DNA by retroviruses over the generations could explain how humans have become larger over time. Thymus shrinking could be the result of cell deaths and related too earlier stages during the production of the thymus.

Part of the key to extending the life span of humans is wrapped up in lengthening those telomeres, but there's more to it than just that. The mitochondrial DNA also ages and die off. The medical wizards know that the telomeres can be rebuilt with telomerase for they see it happen all the time in cancer, so the mechanism does exist in the genome - probably engages during fetal production to offset the shortening of inherited DNA from the parents. You have to wonder if children born of very young parents would have longer life spans than those from older parents (?) I'll Google it and see if anyone has surveyed and published on it.

Ya know, so much research funding has become dependent upon government sources, there's a goods chance that funding research into longevity will drop to negligible levels. We hear so much rhetoric and fear mongering concerning global warming while the real threat is related to over population. The Population Bomb could explode during the life span of the next generation. Invest in Soylent Green!
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AI News / Re: OpenAI Speech-to-Speech Reasoning Demo
« Last post by MikeB on March 31, 2024, 01:00:53 pm »
The items are not in a pre-programmed/fixed location. Advances have been made in machine vision, so basically anywhere nearby in view is good enough to identify the item. Eg. the physical appearance. Whether the item is relevant to contextual conversation is another matter.

But the engineer in me shudders at the thought of comparing millions of images just to identify the probability of an item in view....

Advanced, but can't say any advancements have been made
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General Project Discussion / Re: Project Acuitas
« Last post by WriterOfMinds on March 28, 2024, 02:58:28 pm »
This month it's all about refactoring, which has taken two major directions. First, I wanted to take some design patterns I developed while working on the game-playing engine and apply them to the main Executive code. The key change here is re-using the "scratchboard" from the Narrative understanding module as a working memory for tracking Acuitas' own current situation (or personal narrative, if you will). I also wanted to improve on some of the original OODA loop code and fatigue tracking with newer ideas from game-playing. I have a rough cut of the new Executive written and mostly integrated, though it needs more testing than I've had time for yet.

My second project was to merge some data formats. For a long while now, I've had one type of data structure that the Text Interpreter spits out, another that the Narrative Engine and its accessories use, and still another for facts kept in the Semantic Memory. The output of the Text Interpreter has proven to be a somewhat clunky intermediate format; I don't do a lot with it in its own right, I just end up converting it to Narrative's format. And the format used in the Semantic Memory is very old and limited, a relic of a time when I wasn't fully aware of what I needed in a knowledge representation. So my goal is to get rid of both of those and have a single unified format downstream of the Text Interpreter. This is a lot of work: I've had to rewrite many, many functions that access the semantic memory or otherwise manipulate knowledge data, create a script to convert the existing contents of the database, revise the Interpreter's output code, and more. I'm hoping this will pay off in increased clarity, consistency, efficiency, and expressiveness across the design.

https://writerofminds.blogspot.com/2024/03/acuitas-diary70-march-2024.html
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General Chat / Re: A rather dark question...
« Last post by 8pla.net on March 28, 2024, 01:43:09 pm »
Star Trek Discovery • Season 4, Episode 7 • Featured a Suicide Device for A.I. "Zora"

Zora Disobeys A Command • S04E07


Distrust of Zora •  Zora Made Suicide Device
NOTE: Age Confirmation Login required:

 
Citation: Paramount+

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AI News / Re: OpenAI Speech-to-Speech Reasoning Demo
« Last post by ivan.moony on March 28, 2024, 01:31:53 pm »
Are my opinions, correct or incorrect?  What do you think?

I believe you're correct about fixed locations, but not in extent to pre-scripted actions, yet the bot may be super-trained to shown specific inputs/outputs. It is yet to be seen how the bot behaves in stressed, unknown conditions.

But overall, that kind of bot body seems like a big step forward, reserved only for Boston Dynamics by now. Training on what to do with the body may be mere formality for ANNs.

Is anyone aware of what software tech Boston Dynamics used for, say, Atlas?
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