Ai Dreams Forum

Creativity => Video => Topic started by: claude2 on June 27, 2015, 05:26:28 pm

Title: PwiiPwii Ene
Post by: claude2 on June 27, 2015, 05:26:28 pm
https://www.youtube.com/watch?v=4r6LQ6kFLUY (https://www.youtube.com/watch?v=4r6LQ6kFLUY)
Title: Re: PwiiPwii Ene
Post by: Carl2 on June 30, 2015, 12:12:11 pm
  Nice vid you put in Claude, since you seem to know a bit about 3D avatars and animation it seems possible that you may be able to answer some questions I have.  1,  I am mostly familiar with the Haptek characters which have state machines that give them a bit of movement, breathing, blinking, eye movement ect, is this built into the standard avatar or is it limited to Haptek?  2,   Haptek has fleshy characters with physics involved and again how common is this among the avatars?
  Freddy actually got me interested in Daz Studio since I've been spending with the haptek characters, I've visited the site a few times but still have quite a few questions.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on June 30, 2015, 04:03:29 pm
My friend Carl2, compared to Haptek in iClone.
1) For iclone the Avatar setting are programmed for each utilisasion.
It's simple, you just click on the notch of the interface, to the eyes.
2) Also, you can integrate all at once. Motion blink + + + other characteristic mimic mouth in one single job.
3) Result, you can keep your job in memory, and changed every need. To save time


For haptek, the parameters are different, it is a script, you can add, values for the behavior of the face, eyes and movements, observe the values and make file for ultrahal adapt, convert script to adapt section. O0
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 06, 2015, 03:18:20 am
Claude,
  I've just downloaded and tried blender, so far it can't open up anything that is haptek. htr's, haps, ect.  I was hoping to open up the wire mesh in blender, I think I've got the correct file which would be an obj file but is called a hap in haptek.  Blender will recognize the big name companies and there extensions but Haptek hasn't gotten that far.  Keep me informed.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 06, 2015, 04:19:49 pm
Carl2 Hello, I present my research, as follows: ' Program suitable for opening the file haptek'
here is the answer Google:
http://www.openfilepro.com/fix-files/how-to-open-HTR-files.html (http://www.openfilepro.com/fix-files/how-to-open-HTR-files.html)

I do not know the reliability of the program, adapted to haptek for HTR file.
I think that the program 'Guide' of haptek, contains a lot of programming to use the HTR Hap. Now, if the computer is too evolved to haptek used the records, I think it would be seen, with the Haptek responsible, and ask how used a folder (player) to Windows 10 or 11, because I think this is very important for the program installation. ;) O0
Title: Re: PwiiPwii Ene
Post by: claude2 on July 06, 2015, 04:25:51 pm
Haptek Guide, from the officiel page.
http://www.haptek.com/dist/guide/small/HaptekGuide_41016_small.exe (http://www.haptek.com/dist/guide/small/HaptekGuide_41016_small.exe)
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 08, 2015, 02:08:58 pm
Claude,
  I'm pretty sure the problem I am running into is the result of the developers of the different companies, each one uses it's own set of extensions,  an example would be Haptek uses .htr and .hap.  These extensions are not used by any other company to my knowledge and are meant to work with the Haptek player and other Haptek software.  The Haptek  characters are working with Hal so there is no problem there.   Basically I would like to use a wire mesh with a higher poly count in a Haptek character, not sure it would work but I'd like to try.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 08, 2015, 05:01:51 pm
Carl 2 Yes, more polygon, softens the subject, but it returned to the Haptek programmer, if the extension is only used by haptek or if a possibility exists, with other manufacturer, and programmer. We should know the professional work in collaboration with haptek. Or, ask Haptek suggestions.
It must have a solution. I will look on google. O0
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 08, 2015, 10:29:30 pm
Claude,
  I've just finished reading what you have written and did a little search myself. I came across the Haptek SDK which Freddy has mentioned, I earlier had gotten it confused with the Haptek Guide, I did come across " DeltaSetMaker – turn OBJ formatted 3d models into Haptek models, create morph sets from many OBJ files ".   So this seems possible but it seems we would need the DeltaSetMaker,  unfortunately Haptek is high priced.  Now to think about what I've learned.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 09, 2015, 12:45:04 pm
Carl 2, My Friend, I am doing the rounds on the Internet. After seeing a lot of text on the compressor. The compressor, work on Version People Putty buy. The compressor works independently of people putty on the purchase of the compressor. But Haptek, does not work against a sense, he refuses to be compressed by the other program. So, necessarily, take haptek, compressor master, not slave another program. Cele decreases solutions, but we must see the prices, less expensive, for haptek compressor. It's possible. O0
Title: Re: PwiiPwii Ene
Post by: claude2 on July 09, 2015, 12:54:08 pm
It is certain that for a character, and its axis, for the movement, it is important to work with the DeltaSetMaker compressor.
In contrast, a iclone, it exports very well, and get other format without any problems.
Became a iCloner, you will be more relaxed, and you can do so many things. ;)
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 10, 2015, 12:51:29 pm
Claude,
   Thanks for your patients in trying to explain this to me since this is all new to me.  I had watched a video for blender to make an animated character but to get the detail I'd like would take forever.  I had just looked at the Reallusion website and don't even know which software I need, I guess it would be Iclone 6.  I'm not sure if you need to put it through the tts software,  Lots of unknowns. 
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 10, 2015, 02:07:46 pm
Carl2, This is exactly the iclone 6, it is the last, improving by reallusion. It uses the TTS, MP3, Wav. You have a powerful mimic, in iclone6 interface. I come back in a few hours, for you, explain, are functioning.
See you soon!  O0
Title: Re: PwiiPwii Ene
Post by: claude2 on July 10, 2015, 04:12:44 pm
Iclone is very simple to use, in contrast, has the image, it is easy, practical, everything is in your hands, no need to seek. You just invented a subject, the program, and you have created your jewelry yourself! No need to script, or value added, to the eyes, face, ECCT. it yourself, which had to do the work (moving work position) then you replay your work, this is it! believe me everything is simple, Carl2. ;) O0
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 10, 2015, 11:51:50 pm
  After a few tries in Daz and blender I was able to export the .obj from Daz and I could import it into Blender.  Next I went to the list of files generated to the haptek player temp, I copied and pasted these files to another folder and can click on a startup file that will load the character.   I renamed the file I think is the wire mesh file by adding a 1 to it.  This allows me to bring the .obj file into the folder and renamed it to the original haptek name used.  When the startup is clicked  the hap player stops working.  Doing some renaming and clicking on the start up file gets the character working again.  At this time I am downloading IClone trial version.  I believe the prices were about 60 for the standard and 200 for the pro versions.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 11, 2015, 12:51:03 pm
Carl2, yes, it is true, to rename a folder, often this will make changes, and used. Iclone became, paying, for some time, the interface itself is not very expensisive after the element, and the pack to complete, are in all prices, this remains an acquired because you not being forced to change your version every year. it depends on your resources, and use. Your technique for the transfer, obj DAZ, is fine!  O0 ;)
Title: Re: PwiiPwii Ene
Post by: Carl2 on July 11, 2015, 02:13:02 pm
Claude,
  I have IClone installed, I believe it is the standard version, looks like it costs 150 to upgrade to the pro version that gives you 3DExchange also.  I'm back to the same thing,  the Import  and Export are not compatable.  The version I have will import   .iAvatar  while Daz offers 8 outputs none of which are what iClone requires.  I could try using other Daz outputs in the Hap Player and there is the Haptek DeltaSetMaker .    I did a search on Duskrider and learned he had a problem with his heart,  he was a big inspiration while I was playing with the physics file in a haptek character, I believe he tried using a higher polycount but ran into a problem with the tts, but that's something else, first to get it to display.  Overall it seems the majority of 3D software is made for making vids which is great for story telling and singing vids but for an interface with AI such as ultra Hal I still think Haptek is the way to go. 
   Now to do more searching.
Carl2
Title: Re: PwiiPwii Ene
Post by: claude2 on July 11, 2015, 08:28:41 pm
Carl2 I think that sometimes, with Google, when you ask some, something in another language sometimes you can, make discovery. Often in the Japanese language, I find, some stuff for haptek. We must do a lot of forums, concerning the product haptek. The concern is made programs, they are expensive, to very expensives sometimes, so you have to change search, and see the other possibility, we must not hesitate to exchange your question, with programmer, they are often responses to your question.concernant, iClone, and benefited from the conversion, you have to buy it, and you have other options, conversion to Daz. But I think that haptek, could not be converted iclone.

you must know if the creators of character, Haptek if they formerly did, convertion experiences.
Courage my friend Carl2 O0