Problem with AI having a century per second?

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Problem with AI having a century per second?
« on: July 28, 2016, 06:28:02 am »
So we know AI will be fast enough to sense faster that 1 sec per sec, like for example a year per sec.


But.


What makes our speed - is the ability to select a action and initiate it - i.e. run when notice burglar.

PROOF >>> Because if you have a year per second - then you will notice the burglar as soon as you see 78 images of a stomach starting to appear from behind the wall!


And if that is what defines our 1 second per second WE have - then it's NOT about neuron fire rates of 200 per second NOR how many neurons there is!

PROOF >>> If a septilion neurons fired 100 billion times per second - the selection of the action to run away would STILL RELY on the speed of the spikes - meaning you'd still have 1 second per second.


What this means then is the speed is needed for well speed, not power, not Fire-Speed!

SAD NEWS - Our spikes's speed limit is already around 0.08 MPS, while photons are around 186,000 MPH - only 3 million times faster - which is a month per second - assuming the brain's working by lasers not network cords.

GOOD NEWS - A photon travels around Earth 7 times per second, if you count how many particles it passes, the number is 2 octilion!!!!! A 28 digit number - meaning it MOVES that many times per second - meaning REAL SECONDS are these - meaning we are sitting still for trillions of years!!

(25K miles around Earth x 63360 inches a mile x 400M smallest atoms fit a inch x 400M cus atom nucleus is football to Earth x 7=photon passes 2Oct. particles/4.4Quint. atoms a sec.)

GOOD NEWS - If the speed is increased and the AI has a month per second, then all we can do to speed the selection of senses&actions up is FIX the brain's route! Because the selection takes longer if the spike has to move along a long road of atoms connected together - the major road is the KNN memory to search - yes it follows a path right to the mem match - but - if we shoot the sensory input at the memory at different areas closer up the road/branches - then only if it matches lots does it select it and save here to be assorted KNN memory~ Or have all memories pass a point of match checking one behind the other in the electrical cord , I mean laser beam impulses. Also - amount of processors (power as said above)...~the search must be done in 1 system, just try it, it won't work, it's the speed of the fire and how many moves it takes before selection and body movement/virtual reality movement or senses gotten and now goin to search again~

Also closer together means less travel moves to go for the photon. Imagine right>down>left>up.


The amount of time means it can think and hierarchy knowledge lots, and move a FastBody body, or be in 3D virtual reality!
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yotamarker

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Re: Problem with AI having a century per second?
« Reply #1 on: July 28, 2016, 03:32:18 pm »
well the speed should be a little faster than the physical action speed

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keghn

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Re: Problem with AI having a century per second?
« Reply #2 on: July 28, 2016, 07:22:41 pm »
First-person Hyperlapse Videos (Technical):

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Re: Problem with AI having a century per second?
« Reply #3 on: July 28, 2016, 09:33:31 pm »
Just to make sure, I mean slow time is good, no speed up........but that video is also a good ability/technique I'll add to my database!

Basically it alsoooo makes the scene into 3D meshes and then has a camera get input from the 3D world (using only images that point towards the chosen path) which will see images at different angles then.
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yotamarker

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Re: Problem with AI having a century per second?
« Reply #4 on: August 06, 2016, 02:31:34 pm »
you can see the problem manifest in bleach : mayuri vs szayel

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Re: Problem with AI having a century per second?
« Reply #5 on: August 06, 2016, 07:46:57 pm »
I am so like mayuri, always searching for highly advanced technology and information and adding it to my database.

To control such immense power of time you must have the right brain and operations, even a internal world and hierarching etc. It is a huge advantage, living in real time in 3D years per second, and controlling your body precisely as it does move, including if you have a body that's capable of fast-movements!
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yotamarker

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Re: Problem with AI having a century per second?
« Reply #6 on: August 06, 2016, 09:08:34 pm »
I wonder what enables mayuri to be so evil in comparison to the other captains >:D

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Re: Problem with AI having a century per second?
« Reply #7 on: August 06, 2016, 09:34:28 pm »
Facial expressions mean nothing, his actions he does are all by + (=do) labeled senses and linked actions~ It may be because attacking gets reward, or a ego or info or watchEgo that's attractive.
« Last Edit: August 06, 2016, 10:08:54 pm by The King »
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